I left University a year ago and since then I have been working on new work for my portfolio as well working a job that has no relevance in what I studied in. I currently work at a bike shop and I don't even own a bike. With an increase of hours I am finding it hard to get portfolio work done. What I would like to know is…
I worked customer support and then IT. You just have to buckle down and really work at it and I mean really work at it. Take the amount of work you put into school and double it, do that for a year and you should be set.
I worked in a supermarket during Uni and for two years after Uni. I did a bit of freelance work too so I was working 6 days a week (4 days at supermarket and 2 days freelance) Finally landed a job in the games indsutry. It was not easy though finding the motivation to work on portfolio stuff! Just got to keep plugging away…
I started as character artist but I knew it would be very difficult to compete with some of the kickass people in the industry. Eventually I worked on my technical skills again and now I work as technical artist. This may not work for everyone, I know. All I want to say, there are many routes into the industry, and some…
This is something I honestly need to work on. I tried doing a sketchbook on 3dtotal but I just abandon it due to Work. I agree with this to a certain degree, but I don't think I could fully abandon everything in my life. I need my running, my girlfriend and my family. If I'm not working I am most probably doing portfolio…
Before i went fulltime in games i was a baker working midnights. I'd have to come home around 10am, sleep for a few hours, get about 4-5 hours of work in (portfolio or freelance) then repeat. I kept this up for about 2 years. it gets tough as hell when you dont get to see friends or do much of anything outside of work, but…
My day job is doing 3D work for Film VFX and I actually find it harder to come home to work on game art in my personal time than it was when I worked an unrelated retail job. Something about spending every waking minute staring at a 3D app is problematic, but I would imagine people already in the industry who need to keep…
I had done a 3 year degree in computer games design and I always knew I wasn't going to get a AAA industry job because my artwork just wasn't good enough. I decided to do a Masters degree in computer games design and modelling which could have helped my chances in getting a job. Of course we all know that the art talent…
Yep, once you're out of school, now's the time to really start learning. I continued working retail a bit right out of school, updating my site and work when I had freetime before I landed my first industry job. There are plenty of other jobs that use the skills of a someone that knows 3d and photoshop, don't just limit…