the way i know most do it (non modular envs) is add new material with you new texture to the desired part (EG stucco on walls)and then UVmap those polys... add another new material with a new texture and UVmap those... rinse and repeat if working in max you can use the poly selection used when adding the amterial to…
Oh I'm sorry, well I can't delete it so hopefully a mod moves it. The solid colours are just a blockout, so I know the basic colours of each asset, I want to hand paint all of the textures but I just don't know how to uvw map correctly for an environment. I think I should group all of the assets and add a uvw map and then…
Hi I've modeled an interior from a concept posted on this forum (one of the failed noob monthly challenges choices) and I think I've done the unwrapping completely wrong. What I did was setup the Photoshop grid and blockout all the colours I thought I'd need and then unwrap each invidual piece and move the uvws to the…