Okay Vlad, I thought I was the only one having this issue. I made a small example to show you what I'm talking about : http://youtu.be/-6PfaknNUME I also uploaded the files if you want to take a look at it : http://www.mediafire.com/download/s9k2hsxz25485fp/juggernaut_wardtest.zip I've included the SMDs, a test texture…
I'm busy making an item which require some animations (Juggernaut Ability 2 - Healing Ward). I've done the animation sequences in 3Ds MAX, namely the 3 scenes required by the importer: ACT_DOTA_SPAWN, ACT_DOTA_IDLE, ACT_DOTA_DIE. I've exported these scenes as FBX and I import them using the in-game DOTA 2 Workshop…