I'm busy making an item which require some animations (Juggernaut Ability 2 - Healing Ward). I've done the animation sequences in 3Ds MAX, namely the 3 scenes required by the importer: ACT_DOTA_SPAWN, ACT_DOTA_IDLE, ACT_DOTA_DIE. I've exported these scenes as FBX and I import them using the in-game DOTA 2 Workshop…
I tried SMD, but getting the exact same results. I'm clearly missing something in my workflow here. But with my limited knowledge I'm struggling to find what the cause might be. SMD export settings : I also tried the tickboxes with the same effect. In fact my idle animation stopped working :( Btw, which SMD exporter do you…
Have you guys had any resolution to this problem? I'm trying to submit a ward at the moment and I can't get the spawn and die animations to import/play properly. Thanks
The log doesn't say much, unless... do I have to rename the master bone to root? Don't think that will make a huge difference? Writing 2 Node(s)... * "master" * "attach_hitloc" Writing Animation... * Exporting 61 frame(s) for 2 node(s) Export complete!
For Maya users interested this video got me to a good download for the Maya SMD exporter that works easily. Took me a long time to find a working download for Pralls exporter. I was having the same animation issue. [ame=" https://www.youtube.com/watch?v=n1SO6l-zT3g"]http://www.youtube.com/watch?v=n1SO6l-zT3g[/ame] I now…
Yeah, i tested my ward ingame and got the same issue, spawn and death animations loop a couple of times, though they should play just once. So we should report this to Valve.
Okay Vlad, I thought I was the only one having this issue. I made a small example to show you what I'm talking about : http://youtu.be/-6PfaknNUME I also uploaded the files if you want to take a look at it : http://www.mediafire.com/download/s9k2hsxz25485fp/juggernaut_wardtest.zip I've included the SMDs, a test texture…