The strange thing is that , I can't really find a overlap there. Like there are no two uv's stuck or something Are there any good tutorials how to fix the overlaps ? EDIT: I found a tutorial , but when i select the verticies where the overlap is and relax , it doesn't fix it :(
So I'm making a thread for my problems. So first of all , now I'm Working on a rock wall (the tutorial was here in forums). I got a question if the normal map is looking good enough(or not bugged). I'm concerned somehow about those Sharp edged squares on the bottom plane. I made the normal map in xNormal, by high poly and…