So I decided to change things up and model a gun inside maya. While googling I came across a wonderful concept art done by Greg Broadmore. So I had nothing to do with the design, only modelling. Feedback would be awesome! The current version is not an exact replica of the concept, this was done intentionally to ease the…
Yea, I am still grappling with fully understanding spec and materials in my models. I'll definitely revisit it and make some adjustments. Thanks for the feedback Jolt! :)
Here is another image that may more properly illustrate the materials. I may need to play around with the environments in marmoset to better show off the model. The previous chosen environment had a lot of diffused lighting which may be washing away a lot of the material surfaces. Let me know if this looks better. This is…
Thanks for the feedback Nick. The model is using Metalness workflow. The metalness map is in the bottom right corner of the texture sheet I posted. It's the one that is black and white. The roughness is on the bottom left, normal is on the top left, and albedo is on the top right. I've been going back and forth on how much…
I agree, they do look different (it's challenging to get it right, still working on it). My main concern in the revision was to make sure the materials were well defined. For example, making sure the metals look like metal and the wood like wood. I allowed myself some artistic license to make the process more enjoyable.…