I do not see invert the green channel in UDK what version are you using? normal as a diffuse, still looks like a bake issue to me. The weird colors are from UDKS suggested settings
hey guys i need some help with normal map seams in UDK. I used xnormal to bake the maps which usually gets rid of seams, I also changed the textures settings to the correct ones inside of UDK but I am still getting seams, Any ideas? besides painting by hand? I have not made a light map for the object yet or fixed the seams…