hey guys i need some help with normal map seams in UDK.
I used xnormal to bake the maps which usually gets rid of seams, I also changed the textures settings to the correct ones inside of UDK but I am still getting seams, Any ideas? besides painting by hand?
I have not made a light map for the object yet or fixed the seams with the diffuse but there is a seam from the normal.
Great thanks

Replies
---edited--
Something like this:
My UVs no overlapping faces.
normal as a diffuse, still looks like a bake issue to me.
The weird colors are from UDKS suggested settings
Edit: ahh i´ve seen that you already imported with udks settings.
Can you just post the normalmap image?
Thank you Zocky and EarthQuake