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Normal map seam with xnormal

hey guys i need some help with normal map seams in UDK.
I used xnormal to bake the maps which usually gets rid of seams, I also changed the textures settings to the correct ones inside of UDK but I am still getting seams, Any ideas? besides painting by hand?

I have not made a light map for the object yet or fixed the seams with the diffuse but there is a seam from the normal.

Great thanks


2013-07-13_1534.png

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