I'm beginning work and I've got a host of learning to do from Maya to Zbrush, unity and some others. Anyways I wanted to post my first mesh based on a tutorial I'm following. The tutorial has been pretty good though I spent some time figuring out problems I noticed with the mesh after the tutorial (like the mirror geometry…
I actually only went up to a basic level of detail. I am using the "free" student version and what I did was work from the head down with a duplicate-mirrored. Then I took it UV mapped most of the model, cut down the middle and deleted the left side. I used the mirror geometry function, which mirrored the UV's and combined…