I know I sound incompetant right off the bat, hear me out :) I'm using render to texture to bake out shadow maps for multiple parts of a vehicle, every part so far has rendered perfectly, but this part for some reason comes out too dark. The render window looks fine, but the file it saves out is much darker, I'd like to…
What is in the render window isn't correct and should always be ignored. It is a full render including the scene lighting (even scenes with no lighting still have the default light(s) behind the viewport camera). But if you don't want the actual shadow map, then you should render a diffuse map with lights and shadows…