Oops. If you want the mesh to match the location of the spline, use the World Space PathDeform modifier, not the Object Space one. OS should put the spline to the mesh location, while WS does the opposite. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-47EA2253-C097-434A-82AD-B13E2DE10C6C.htm
Hi Guys, It's been a while. I'm doing some Low-Poly Hair stuff lately. So I've been refining my skills. Texture wise with the help of my Wacom tablet, I think I have somehow nailed it just need some refinement. Now I'm trying to develope speed. I've seen artist in the likes of Rafael Grassetti done some hair using planes.…