these might help (I googled "max snap modular scale") http://www.polycount.com/forum/showpost.php?p=1098044&postcount=22 http://www.chrisalbeluhn.com/UT3_Modular_Snapping.html http://www.thiagoklafke.com/modularenvironments.html
Hi I have read several of the polycount links to this argument , but I have not found one explaining exactly the tips and tricks to use when having a workflow in creation process of those assets in 3dsmax, I mean how to make so that each new item can snap exactly into position when in a game editor and how to measure and…
Snap your objects pivot to the grid. The objects pivot is what most engines use when they place meshes. Some exporters won't use the objects pivot but will use the pivot point of the world, so on export you move your object to 0 0 0 and then export, or just make sure your objects pivot is set to 0 0 0 and check how it…