That UV Unwrap will keep you from getting hired. You don't need to uniquely unwrap. I spent 10 minutes working on this at work. You just really need to plan ahead and think about what can be overlapping, mirrored, and reused. This is a 1024 and i barely re-sized any of the islands from your original texture sheet. I bet if…
Ngghhh. Feeeeels so goooooood. Anyways, The loss of Resolution, Tobbo might be because it is a jpeg. But this is much much better and less offensive to the Polygods. Your spec map is just an autogenerated Cavity right? It makes your entire piece super flat with no specularity definition. I'd fix that if I were you. Close…