I can agree to a degree, but it depends, many of us will need to transition from Employees to owners/developers, the indie market right now is exploding, the mobile market too. Right now you find the right people looking in the right direction with the right ambition (or merely have it yourself like the minecraft dude) you…
The biggest shift right now is break up of skills into sub categories. Artist can no longer afford to do 4 different things at once. It's going to be modelers, texture artist, collision and LOD artist, light artist. That's how it will be to maintain the new quality we are seeing. If one artist is doing everything, you get…
Sorry might have come of as a bit rude, but sounded like you ignored the wrong and brought up other titles names instead, there have been some really good looking games created with both ways I don't think you can argue with that. of course i respect your opinion and you might be right, I also come from experience with…
A 1920x1200 LCD res screen has 2,304,000 pixels. Each pixel can be given a value between 1 and 16.7 million something. So thats 2.3 million to the power of 16.7 mill. That's a hell of a big number of combinations when you get down to it. Many modern games suffer from samey/bad art direction and they all start looking like…