There's always more you can do but a deadline is a deadline. It's come a looong way in the last 2 days though, shame I lost out on about 10 or so days of the month but at least it got done :) Here are my 2 screens: Concept Angle: From Above: Good job everyone, some really top draw stuff being posted. It's been nice to see…
If you'd care to actually read the thread there's a mixture of both sculpting and painting to generate normals and heightmaps. To say that it's bad practice to paint heights and normals in photoshop is simply not true. "Most studios" aren't triple-A studios, and don't have the money to pay for high-end art, or keep a game…