Thanks for the link. Already took FB and my pic off now. Probably for the best :P And yes, I'm learning ZBrush atm. I love Eat3D the most, awesome stuff.
Do you know how to use Mental Ray? (comes with Maya). If not try marmoset (easier). If you want to get into character art ZBrush is a must! Plus its easier then poly-pulling, barf.
Thanks Jet_Pilot, I will have to re-render most of those stuff in a nicer way. I can't remember what I did with that object space normal. Been too long, but aye, I will re-render it along with all others. I thought I am presenting each project in similar ways, though. Not sure what I do wrong. For each project, I have 1-2…
I'm in the process of updating my profolio, and I would like to know how to make it better. Easier to use. Appear cooler. And such. It's supposedly for Character Artist position. http://pyrzern.net/index.html * Note * It's made using Adobe Muse. first time using it. * Note * Yes, I don't have cool stuff to put on it yet.…
try something like this http://disanski.com/ large pictures that show off all the work you have done, yet easy to navigate. Also, i don't know how old you are but Zbrush or Mudbox need to be at the top of your priority list if you seriously want to get into the game industry. Unless you want to only do small mobile games.…