Hey Witblitz, This is how i do it, you need to decompile the character from the client once decompiled you should have a directory full of .smd files, which contains not only the base items but also animations. You can then just import the .smd animation file into your Max scene and your rigged character should have the…
Can someone post a small "how to" load the various basic animations for a decompiled SMD DOTA 2 character in 3DS MAX? I want to pose the character using the bones for the purpose of creating promo images for various items I've created. Much obliged.