If you can't get it converted in Maya, Max will convert Skin Wrap to skin if you export as FBX from Maya it should import the Wrap Deformer to Max's Skin Wrap modifier and from there you can convert it to skin and re-export.
There may be other scripts available, but something like this might work for ya. http://www.creativecrash.com/maya/script/convert-wrap-deformer-to-skincluster Converts wrap deformer to skin.
Hi, I have a big problem with my model. I created it in Maya. It has a main body and a leotard as clothing with is attached to the main body of my model with a Wrap deformer. It works fine in Maya. Problem is that the wrap deformer means nothing to Unity so it doesn't work. Now, the clothes do not move with the model.…
Thanks, I'll give this a shot. I have worked with a similar script before though and it didn't work properly. Also, how do I install and call upon it in the script editor? Sorry, I know absolutely nothing about the coding aspect of Maya. I have Max on my Windows partition (I'm on a Mac), but I don't think that's going to…