Hello rare and fine people of the internet, I have written a quick start guide to accompany the release of Marmoset Toolbag 2. LATEST: Getting Started with Toolbag 2 Previous tutorials that I've written: Skin Shader Tutorial Portrait Lighting Lighting Methods Displacement Mapping Material Creation
Yeah, there's a bunch of stuff in there that we never got a chance to document, so I'm really excited to get this tutorial finished and get it out there. I'm really glad you like the presentation, my goal was to provide a good mix between traditional text tutorials, but also show visually what settings to like you would…
I never really realized that the skin shader was that complex. Looks awesome! Great tutorial, as always. Easy to follow along. I like how you actually show what the settings do. Too many tutorials are just "Do this, do that", and by the end, you don't really learn what any of the settings do. That is not the case with…
thanks for the tutorial. i been playing around with toolbag recently with some personal project. anyways, how do you get such sharp shadows ? that seems to be one thing i cant get sharp enough no matter what size model i test with. are these all dynamic lights shadows ? *edit* nevermind, just noticed the lighting tutorial…
Not at this time, animation support is something we plan on adding at a later date. Not currently, layering will be added in an update some time in the future as well. We've got a big thread over in tech talk dedicated to TB2 as well: http://www.polycount.com/forum/showthread.php?t=128766
Does anyone know if MTB 2.0 supports blended materials i.e. Cracked concrete overlaying un-cracked concrete. This would be blended using vertex coloring to determine which is visible on what parts of the model?