Hello polycounters ! I'm back today with a new script for Maya ! :) I always wanted to get a nice retopoly toolset for Maya but never found what I desired, so I build my own script to get what I wanted. I'm sharing it with you today. The main idea was to be able to manipulate the geometry of your low-poly withing the same…
Well, for the peculiar case showed by @Dantert I'm not sure it's a good idea. The create polygon tool is one of the most basic tools of Maya and behave like a lot of other tools (Enter = validate the action). I don't think handling this is the goal of my script. This is the responsibility of the user to understand such…
Thanks ! I'm glad you like it (and I totally missed your post before today). This error means the script can't write some information on the HUD because something already occupies the area. In my case the script write on the top right corners of the viewport. Maybe you have something displayed here ? Like the viewcube…
Will this script work within Maya 2015? Or is this just designed up to 2014? And if there is some new super amazing retopo tool in 2015 in which I wouldn't need this script, I don't know about it because I JUST got 2015 and haven't checked it out yet.
Just to show how I use my own script : [ame=" https://www.youtube.com/watch?v=sMHKuWoo4mg"]froRetopo (3.5) : Workflow demo - YouTube[/ame] Also, I'm working on an update coming soon, to fix some bugs that some people meet.
Update 3.5 is available ! :) Download : http://www.froyok.fr/maya/froRetopo35.zip Manual : http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script (Old version, I don't have enough time right now to update the manual too) Changelog :
I really don't see why the script doesn't do it by itself for you guys. But yeah, this command is what make a conflict with the edge extrude, so disabling it should fix your problems. I don't have much time these days, so I will not have the possibility to investigate this soon.
Paste "selectPref -selectTypeChangeAffectsActive 0;" into the mel line or window and the edge extrude should work as intended. Thanks for this and the xnormal tool Froyok! Massive time savers. Edit: If using a shelf button/marking menu/Hotkey to call up the script you can just add "selectPref -selectTypeChangeAffectsActive…
Hmm, strange. The quad tool disable this setting (and enable it back if it was on by default). I have other users that tested the script and didn't have a problem with this system... To be honest I don't see why you had to do it manually. I will investigate further is other users report the same problem... Yep, that…