Armageddon : not sure which buildings you mean or what the question is. Most brick buildings are done via vertex blends. If your talking about the distant buildings in the beach level that is matte painting placed on a 3d geo to give it some parallax. If your talking about others not sure.
JackDCaron : The blends are done with vertex maps and masks/height maps within the shader. the only thing special was the large macro map set on different uv set. MeshModeler : Depends sometimes I start with a displacement map quickly grabbed from sourced image from cgtextures dumped into crazybump and xulpted further and…
Awesome work, really appreciate you posting! My thesis partner and I have been using the art book as enviro inspiration for our piece next year. I have a question about yours blends on the high frequency tiling textures. Are you creating the blend in photoshop (like your horizontal tiling grass/rock texture in your…
All thanks so much. The ND team is insane I am a new guy here, It has been one hell of experience I pretty much came into the moment to help out so that was my main mission come in and help as much as possible. The team is really proud and have and are taking a well deserved vacation :) Thanks all for the comments. Eric…