@Anton_Mendelis: In the past I did a lot of my textures via photoshop and zbrush. Now I tend to do textures using substance designer and zbrush. In the end though it is all mostly the same techniques of layering and working from big forms all the way to small forms. I do still use cgtextures as a resource and others.…
ErichWK : As much as that sounds like an awesome praise it is creepy as hell lol. As for the mat It is just a normal mat from zbrush nothing special, I think I moved the light a bit before rendering but that was it. even the render settings are the same when you start up zbrush. JackDCaron : nice break down pretty much…
Thanks @rogelio for the detailed breakdown. Understood some, and some did went over the head like Macro Normal Map.. I'll try to understand later again. :D btw, Those Zbrush models. and textures are too sweet... loveeeeeed it. Thanks again
I really am diggin' that Mat for your Zbrush sculpts? Which is it? Thanks for the breakdown. All texture artists around the globe are rejoicing everywhere. We will hail your name while making love to our wives and our sons and daughters will be named after you.
Wow! Thanks for those breakdowns. I really want to go back to the level and look around some more. I have some questions though... The second UV set for the other textures, ND's engine is more similar to Maya than it is to UDK/CryEngine, right? How would I access the second UV set in UDK or CryEngine, if you know? Or is…
Damn you guys are fast! I was going to try to post under the second post. Thanks all :) Ill answer some questions in a bit... Did general polish and clean up on shader and textures here to give the area a more united look. Was put on these for like 2-3 days. Last min fixes. These hallways represent very little work on my…
guys thanks for the replies :) Break down of one texture. Break down of of first rock sculpt. -First did a flat concept of this to know it would tile in photoshop -did some basic height map treatment in photoshop of what I wanted and put through crazybump did a horrible looking crazybump displacement and sent into zbrush.…
All thanks so much. The ND team is insane I am a new guy here, It has been one hell of experience I pretty much came into the moment to help out so that was my main mission come in and help as much as possible. The team is really proud and have and are taking a well deserved vacation :) Thanks all for the comments. Eric…