CONCEPT: I just started working on this prop. Don't worry about the actual "spark" part. Those are just a place holders until I kinda figure out how the crystals will sit inside of it. Right now the "spark" is separated from the main piece. Does anyone have any tips for texturing crystal in photoshop or even better…
Just use a Blinn in Maya. Here is a video (wording in Spanish, but all steps in 4.5 minute video can be seen in Maya) that may help with crystal. Just experiment to get the look you want. You can mimic the settings in Marmoset, Unity, etc. for a game engine render. He uses a Sampler Info node for a Fresnel Effect in Maya…