Awesome. It's never easy to have your work picked apart, but Perseverance is an asset to anyone who wants to be part of this industry. (And probably anyone who wants to make a living as an artist) It's always possible to go back and re-do old pieces, and ultimately it's your time and your choice. However, I think you might…
I would have to go into the game engine to get the areas to what I did. The problem is that I didn't model anything during my time with them. I basically just set scenes, some vertex painting and sculpted some terrain work with their in house editors. It would be like me just putting up some random shot of the game. I also…
No problem at all. I NEED the feedback as much as I can. And don't worry about ripping on me. The hardest critic for my work is myself because I am uber passionate about me being in this field. Is there anything even salvageable or has potential at with my 3D props? I am basically about to trash everything. I really liked…
Well I definitely don't want to think that way. Honestly, I could care less what anyone else in my graduating class is doing. I am too busy concentrating on making personal improvements to compare myself to classmates. I am trying to leave my school a distant memory now, I got my degree at least. I am comparing myself to…
Paragraphs. I think you're starting to get the idea though. Try not to rely on other people to set your bar. Or rely on outside sources for improvement. Put your work right next to the best and judge for yourself. Then examine in detail what's going on. There are also some wonderful people who released their entire…
Semper Fi, Do or Die! Nice to see a fellow Marine on the forums. I appreciate the response. Indeed, I have seen a lot of unprofessional behavior while my short time in the industry and it has come to me that (to be blunt) there were are a lot of #^$%& in the industry and they tend to get away with it well, because they are…