Hi, I am currently trying to mix vertex normals of an object A and an object B. This is how I try to do that: - select A followed by B - Mesh -> Transfer Attributes (Normals only, World) - select B - Mesh -> Paint Transfer Attributes Weights Tool [] - paint the desired weights on B While transferring the normals from A to…
Just giving this one a little bump. I managed to adjust the normals somewhat by making a copy of B (B') before transferring any attributes from A to it. This way I could average the normals of B and B' - though I do not have the ability to finetune the results. Maybe Maya does not allow this kind of operation in the first…