Can someone explain what he meant with the Suikoden example? Those dots don't really connect for me. But I've never heard of that game before, so that's probably why. Is it just like any other JRPG?
I would define non violent in the intent of the game. But that being said i think a good distinction is cartoon violence and normal violence. I would consider mario cartoon violence, but team fortress 2 with it's blood, and sunset overdrive with it's zombies to be graphically violent for example.
Violence:Behavior involving physical force intended to hurt, damage, or kill someone or something. So yeah, Mario could be considered "violent" but I imagine it's the depiction of it that makes it stray away from something like Call of Duty. For example, when Mario jumps on a Goomba's head, you're not witnessing the slow…
Violence is a very subjective term. A good example of a non-violent game in my book is "Papo and Yo." It shows that games can talk about dark themes but still be presented in a "non-violent" way. There's no blood and I'm pretty sure you can't die, but you can still get thrown around by Monster and even though nobody is…
"Being better" in the perspective of "violence is better! and "non-violence is better", giving the player the choice puts him in the morale dilemma, it makes it a more important game. Mario for example teaches no lesson in that aspect, it distance yourself from the graphical gore and tells you to destroy everything in your…