Started working on some hand painted texturing recently. Definitely a departure from what I'm used to. Going for diffuse only. Going to be a repaint of the Ravager Blade from Monster Hunter. For reference I'm using an image of the in-game sword from an older Monster Hunter title to get the general mesh placement. I'm not…
Here is the low poly sword with Diffuse, Normal, Spec and Gloss Maps. My first attempt was unsuccessful because I tried to go the photo sourcing route, which was counter-intuitive. The new diffuse textures are much heavier on the hand-painted side. As always, critiques are encouraged.
Long time since I've posted, and I'm on the diffuse textures for this gun. I wanted to get some feedback before going ahead with this treatment on the rest of the model.
Starting a thread to document my work in low poly assets and characters. Critiques and Comments are welcome and encouraged. I'll start with my current project: a gatling laser from Fallout 3. I'm referencing the concept by Adam Adamowicz. Here's the high poly: And some low poly renders out of marmoset. I've only tackled…