My main critique would be the black parts look to be 100% black - which is something you should always avoid on models (even when the specularity is so high as it is here). I'd suggest knocking it down to 85% or 90% grey instead. In line with that, the wood looks a little too bright in-game. It looks fine in your renders…
Thanks Lloydyy89! Thanks for the feedback Heather! Perhaps I'll make a revision soon...Sometimes it looks almost like it's glowing, so it makes sense that the spec map could the issue. And yeah, will definitely spruce up my presentation from now on, haha In regards to tutorials, I sort of switched between these two: [ame="…