"I'm wondering how to finalize smoothed objects in XSI so that the increased, "smoothing level" will export." "I am wondering how to keep that smoothed version so that I can manipulate the high poly version in a sculpting program?" What is the purpose of having a high smoothed version in XSI and export it and rework it in…
Hey guys it's a pretty simple question but I guess I'm wondering how to finalize smoothed objects in XSI so that the increased, "smoothing level" will export. Currently I'm trying to get the hang of high poly, detail sculpting but this is sorta holding me up in the export from XSI to Sculptris. NOTE: I'm working in…
Well my purpose is one that I want to add on top of detail I already have in XSI. Already tried Sculptris' poly subdivide tool but it ended up breaking floating geometry positions in rivets I added. I trust that doing all the high poly detailing in one should be a better option overall but this just doesn't apply in my…
EDIT: For some reason I some how managed to botch the previous attempts at getting correct subdivisions. Apparently this builds polys in the same manner as the smoothing option does cause it's replicated the same form exactly as before, or as far as I can tell. I think that solves my problem, so thanks man.