If you want to exclude vertices from a bone completely, there's also the "exclude/include selected vertices" functionality for that in the skin modifier rollout
Hey to all, I was wondering if anyone knew of a way in Max, to remove the influence of certain bones from certain vertices. For example: I have a hand, my thumb is influencing my index finger. I set the weights manually, but now I want to use the Paint weight function to blend the edges, when I do, it ends up retaking the…