Hey to all,
I was wondering if anyone knew of a way in Max, to remove the influence of certain bones from certain vertices.
For example: I have a hand, my thumb is influencing my index finger. I set the weights manually, but now I want to use the Paint weight function to blend the edges, when I do, it ends up retaking the influence from thumb.
Any advice? Cheers!
Replies
Thanks Spacefrog and Mark Dygert