UPDATE: Hey PC! I just started a new project so that I can try and get a few more high detailed props into my portfolio. I've decided to do the TAR-21 and will be documenting my progress on here. REFERENCE BLOCKOUT Any suggestions, crits or comments will be greatly appreciated :) Thanks!
Here's another update. I've been texturing the Tar-21, still have quite a bit to go but I thought I'd throw what I've gotten done so far. Any comments and crits are welcome! Thanks!!! [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img]
So I think I'm gonna call the texture done, unless somebody sees something I've missed. These are just some quick marmoset renders I've done to get any last crits, and then I plan on bringing it into UDK for some final renders. I also want to try Key Shot Pro out with my High Poly. Texture Sizes: Tar-21 4096 Aimpoint 1024…
So after getting some crits from friends I decided to rework my texture because it was hindering the overall quality. I took some more time to refine the materials better and rethought my texture work so that it matched a more realistic style. I also redid the magazine because I started to hate the old one. It looked to…
Rather early to say anything meaningful. Blockout looks nice, but jpeg compression artifacts do not. The rail does not seem to have the right profile accurate dimensions but it should be alright to deviate from reality for a better bake/ less tri usage since an accurate rail low poly uses a lot of tris for a repetitive…
@Joeriv Thanks a lot for taking the time to have a look at piece, I'll adjust those sharp edges you mentioned and fix that little ray trace issue. For the magazine I wanted to use a different type then the generic one that you see on almost every rifle, but now that you mention the "toy gun," it does look a little bulky. I…
Looks pretty good to me, here and there maybe some edges that are to sharp (the large cutouts in the middle of the gun for example). And the front grip part, it seems like there is a small gap between that and the body (visible in the second screenshot), close that up to avoid some ray misses.…
@sipher3325 Thanks for taking the time to reply. Its funny I didn't even use dDo, but yeah I see the problem it poses. I'm gonna remove it and try doing the dirt differently. Thanks!