I have a short cut for UDK that has the target set to this: C:\UDK\UDK-2012-05\Binaries\UDKLift.exe editor -log When the editor is launched it's going to launch a log window too. When you play in the editor the log will show all the script logs (and kismet, also some problems that might be happening in script). For your…
hi, i made a couple of logs, here the code that i compiled: Class MyPlayerController extends PlayerController; defaultproperties { bIgnoreLookInput=1 bIgnoreMoveInput=1 } simulated exec function LookRight() { ClientSetRotation(Rotation+MakeRotator(0, 16384, 0), true); // Add 90 degrees to your rotation } simulated exec…
Me and my bro during our spare time are doing some graphic for a simple dungeon crawler game, but we really suck at programming. I need some help to create a camera like Dungeon Master, Eye of the Beholder, Grimrock (90 degree step-by-step camera). I have spent some time to sort it out "bIgnoreLookInput=true and…
Your move forward and backward arguments are calling on a pawn. What pawn? The script has to know what to move when you invoke the command. Take a look at the existing player-controller movement functions and see how the player pawn is passed in there.