Is this something that default Unity shaders do? What do you mean by grime exactly, blending in a diffuse map, multiplying on a dirt map, AO in general? Marmoset Skyshop comes with full shader source, so you can add in your own features if you like(or you tech team can).
Sorry for the late reply here: If you are building for Android, gloss maps are not supported. There is like one Android phone in existence that lets a shader pick a custom mip level and this is key to our fancy gloss :(. Otherwise, if you mess with the "Specular Sharpness" slider and see no changes to the reflection, you…
Glad to hear it! Yeah the slow importing was a Unity issue. I'm not sure how to help you there. Could you please send some more detailed information about the problem to support@marmoset.co I asked Andres and he had the following comments: It might not work if your project is set to mobile. Right click + reimport shader…
Thanks for all of the responses guys! We're committed to expanding Skyshop with more features and shaders as we go forward, if you have any specific feature requests by all means let us know. By BRDF, do you mean you want to see a PBL shader? Sorry, we do not offer any sort of trail at this time. Unfortunately there is no…
this is incredible, can you render full scale scenes using this? or only small assets? I can dream of making an environment portfolio using this lighting.