Hi all, first time posting :) I recently had my first item integrated in-game (http://steamcommunity.com/sharedfiles/filedetails/?id=141913681&searchtext=) And I'm currently working on the second piece of the "set", but I'm working painfully slow as I'm still fiddling with the tools (zbrush / blender / xnormal / gimp ).…
Hi, Unfortunately I already tried mixed skinning between the head and ponytails. I cried my eyes out getting the braid not to clip through the body on the run cycle (by deforming the base mesh and using a 4 bones weighting across head and ponytails) Then I switched to the attack animation and got depressed : It just…
First, use imgur to upload images ^^ Second, try going half and half: give 50% of the weighting to the head joint and the other 50% to the ponytail bones as usual.