OK update. I've set up a little scene for the pirate. But boy, is it brown! I need some other colour in there, but will that detract from the character? These are the questions on everybody's lips. Maybe. Still not set on the face. I'm not about that face.
I fixed the seams issues with the pirate using Deep Paint 3D. I still want to edit the face/beard so I'll update more on that later. In the meantime, I've started and finished (until I change my mind) the cutlass. GAH, I'm really struggling with the hand painted style, especially painting metal. 76 polys with 512 dif.
@OxGears Thanks a lot! I doodled a quick pirate-esque character design a few weeks ago, and finally got chance to model it today. First real attempt at a low-poly character and I'm worried about the geometry around the joints causing havoc when it comes to animation. And maybe the spheres are a little too high poly for…
I've unwrapped and started texturing the pirate now. And I can see some major seam errors, which, should have been avoided in the UV mapping stages. But this is a learning experience, and this shouldn't happen again now. The hat and pants especially, show some obvious seam issues. In texturing terms, I'm struggling with…