I have a character that has a bunch of procedural textures on him and I've been importing him into all the scenes of my animation that I had animated earlier with an older version of that character. First couple of scenes, everything was fine, but now, the animation somehow managed to break all the procedural textures. I…
Procedurals are often 3D textures, so they use world-space UVs to map seamlessly onto a mesh. If the mesh animates through 3D space, the texture will appear to swim, as the model moves across the UV world space. Maybe this is it? You can try setting the procedural to use local-space UVs (which may cause seams). Or you can…