Just to give some more info, there are about 15 different materials for this model. Each material consists of a diffuse channel with a picture attached to it. UDK has imported each material from the Maya scene just fine, but fails to import and attach the diffuse texture for many of them. The materials that have the…
this is actually not normal for the fbx exporter. it means something was read wrong in the maya file. do you have something strange plugged into specular? typically I find that just using the lambert shader with the standard inputs for diffuse work. sometimes if you change your mesh and reimport this causes an issue as…
So I'm trying to import an object into UDK from Maya that has a lot of materials attached to it. I exported the model shown below as one FBX file with "embed media" and "smoothing groups" checked off, as well as having each texture saved as a .png file in each material. The only problem is that most of the textures don't…