So I'm trying to import an object into UDK from Maya that has a lot of materials attached to it. I exported the model shown below as one FBX file with "embed media" and "smoothing groups" checked off, as well as having each texture saved as a .png file in each material. The only problem is that most of the textures don't import, or are not linked with the material that is created from the FBX file in UDK. The material will be there, but instead of the texture attached to the diffuse channel, its just a parameter node. If anyone can help at all, I would be immensely thankful.
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sometimes if you change your mesh and reimport this causes an issue as maya frequently rearranges matids for some reason.