Thanks! I don't really know how many hours I took on the high poly version. I would guess over 100. As for time it would take in a production setting, that will vary wildly. If you were going for next gen quality I would say 3 to 4, 40 hour work weeks for the high/low/bake would be sufficient at this quality. Less if you…
I'll post some wires for you tomorrow bud! It is very simple. 3DS Max 2012, Nitrous viewport. The material is a Standard blinn, Specular set to 100 and gloss set to 20-40(varies) Softshadows and AO turned on. 3 Point light setup. Key light is pure white set to 1.0 and above and at an angle to the subject, fill light is…