Unless your tutorial is a rehash of a manual then it's not wasted. There's people of all kinds of skills and some struggle even with the basics, some might find even very simple tutorials useful as long as they offer something extra, like a simpler workflow, a clearer explanation than other tutorials. (*) In the worst case…
I saw that thread where a 'game design graduate' created an 18 hour tutorial about how to make a substandard trashcan, and after I was done chuckling at Choldens post, I started thinking more about it. First: How do you learn to judge your skillset correctly? Is it just a skill you learn as you grow, is it required to…