Hi guys. I'm trying to make an RPG style (Base character + various items on top) but the items don't conform to the animation in Unity, they are static, whereas in Maya they animate. So basically; Item mesh is skinned to a bone (Head) and painted correctly. When it imports into Unity it is visible but doesn't animate with…
Either you'll have to parent it to the character's bone in Unity (like the helmet - it's not going to deform, just move with the head). helmetTransform.parent = characterHeadBone.transform; Or you'll have to give it it's own skeleton and call the same animations on both items (probably a bad idea, performance-wise). Or…
check this out if you want to share one rig between multiple meshes with proper weight painting/deformation http://forum.unity3d.com/threads/65085-2-Meshes-sharing-same-animation-through-one-bone-system-character-controller i've used it on a few projects in the past and it's a big help with performance and keeping your…