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Struggling with RPG style item's on character (animation)

Hi guys. I'm trying to make an RPG style (Base character + various items on top) but the items don't conform to the animation in Unity, they are static, whereas in Maya they animate.

So basically; Item mesh is skinned to a bone (Head) and painted correctly. When it imports into Unity it is visible but doesn't animate with the body.

http://i.imgur.com/9Zcp1GZ.jpg

Thanks guys.

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