Hi guys. I'm trying to make an RPG style (Base character + various items on top) but the items don't conform to the animation in Unity, they are static, whereas in Maya they animate.
So basically; Item mesh is skinned to a bone (Head) and painted correctly. When it imports into Unity it is visible but doesn't animate with the body.
http://i.imgur.com/9Zcp1GZ.jpg
Thanks guys.
Replies
Or you'll have to give it it's own skeleton and call the same animations on both items (probably a bad idea, performance-wise).
Or you'll have to generate a mesh instance from both of the models (combine them into one mesh). Probably the best way to go if you've got clothing or something like that.
http://forum.unity3d.com/threads/65085-2-Meshes-sharing-same-animation-through-one-bone-system-character-controller
i've used it on a few projects in the past and it's a big help with performance and keeping your hierarchy as simple as possible