As the title says, i'm working on a spaceship and i don't think the hull is good do you guys can give me some tips or tutorial. here is what i have problems whit the Gaps from the panels. the machinery like pipes and exhaust port. panels. the type of metal. here is a link to see the ship texture…
basically, yes. Although I can see two problems with this: firstly, you have made panel seams the follow the ship, but will need to change the ones you already have, which is the root problem. The panelling you have already looks random and 'projected' onto the ship rather than a part of it. secondly, the new panel gaps…
alright i see, yea i forgot to mention that this is for a game that i'm helping design i guess the reason i dint add more geometry is to be safe since the client told me to look more like homeworld 2 frigates so yea there design are similar like the fins of the ship. but after reading yea you are right the design has to…
How you solve the design problems doesn't matter as much as if you solve them. You can apply this to any style, the point of the paintover was to show that the visual interest is created by design and if you want the texture to look great you need to do some design work, and probably add more geometry to the model. Even in…
I think the fundamental issue here is design, not so much texturing. Texturing will fall into place once you get the design worked out. I think your ship is pretty cool, it just needs to make a bit more sense. If it's a spaceship, why does it have those tiny stabilizing fins on the rear section? The ship design doesn't…