What program are you using? The bones and controls will all be fine assuming no proportions will be changed, but the issue you are going to have is with the skinning of the character. There are a couple scripts, for Maya anyways, that can save weights based on location in world space. You could try to save the weights and…
I'm going to sculpt the model in Zbrush then move it over into topogun to re topologize it. It will still have the general shape but I'm trying to improve on what my employer has given me. I need to take the model from about 3,500 quads to 10,000 quads. Looking at what I have to work with I really need to change the face…