I thought this was interesting. They could have used some better animators but their process, using 12 different passes was intriguing. http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_making_of_bet_shean
http://www.gamespek.com/2013/12/06/nuevas-imagenes-de-guilty-gear-xrd-sign/#more-46477 finally found very high res pic. yea first I thought that they do sprites/2d fx texture in 2d orthogonal in mind, apparently they do 2d sprites with perspective in mind. it seems like what so convenient with flat/cel shading is, any…
Ah ! Can't wait to read more on this. Thanks for it advance Lamont. And Chev, interesting points !! Loving the fine detailing going on here : http://www.gamespek.com/wp-content/uploads/2013/12/1386294916-2.jpg I still wonder how they manage to control the ink so well ... the fingernails are just perfect ! (And stupid as I…
So apparently that's not an anime but an advertisement for a new type of laser that's being produced by Riken... I'm confused as to their target audience for industrial lasers :D http://www.crunchyroll.com/anime-news/2013/12/03/video-kamikaze-douga-produces-high-quality-anime-pv-future-photon-harima-sacla Looks like they…
Well, for one they've confirmed it's 3D, but here's why it makes sense: -Arcsys games have always used 3D models, just indirectly until now. They create all characters in 3D, animate and render them and then have pixel artists go over the result (similar to what KOF 12 and 13 do). Throughout the games they've perfected the…
Yeah but I tend to think it looked great because it was an interpretation of the original, and not so much a perfect tracing of it : http://cfile7.uf.tistory.com/image/197D730C4C8301AEB34A19 Also, this cute character doesn't have the usual anime teardrop shaped contour and physically impossible nose ... Like Haz I think…
And there we go. Same caveat as last time, there may be omissions or errors but hopefully not too many. If you notice any just tell me (and if you don't have a Polycount account bug me on Shoryuken or SA or wherever else I may be, same nick). Secrets of anime-like 3D graphics, part 2 Opening statement: you can slap toon…
This is an abridged amateur translation of the article. May it inform you still. Anyone fluent in japanese is invited to report glaring errors. Original article there The article is the first in a new series of technical articles on 4gamer by Zenji Nishikawa about game graphics, and Guilty gear Xrd, which came out in…