I'm trying to make a sailcloth using two mcloths in 3ds max. one for ropes and another one for sailcloth itself. the problem is I can not make two mCloth to collide each other and the sailcloth will pass through ropes:
I have no idea about how to do this but have you trying baking the first simulation ( the rope)? Maybe create a dummy simulation attach/constraint to your rope simulation then use to box to drive the collision with the cloth I guess there's an easier way tho :/
Thank you guys. as I'm not expert in dynamics, I preferred to make rope using MassFX rope and then collide that with my cloth. Results are good enough. Thanks again
I don't have max open right now so I can't check this but try copying the meshes, skinwrap it to the mcloth and use that as your collision, it might help to add a push modifier to give you some wiggle room.