Hi all 3D artists, Im producing a game prototype. I was shocked when getting quotations of 3D artwork and started to wonder if its possible to create prototype versions of 3D models at a lower cost? I believe most artists start from a low-polygon base model and then move to a high poly sub division for the bake/normal,…
[FONT="]Thanks for the info guys. I have been setting at my rig all night watching 3D Motive vid’s and I think it’s time for me to start modeling myself, I have base knowledge if poly mesh editing and I know the process very well so I could probably produce proxy models myself.[/FONT] [FONT="] [/FONT]…