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Question for 3D Artists – Low Quality Prototypes?

Hi all 3D artists,

I’m producing a game prototype. I was shocked when getting quotations of 3D artwork and started to wonder if it’s possible to create prototype versions of 3D models at a lower cost?

I believe most artists start from a low-polygon base model and then move to a high poly sub division for the bake/normal, spec, e.t.c.

So I was thinking, what about using the “low-polygon base model” as a prototype model for a prototype game?

Is this something 3D artists would be interested in doing or is it a no chance?

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