Hi, I'm new to the 3D digital art and game engines (never used one before). I want to model an outdoor setting that's rocky with strange, oversize fungi and small plants growing. A bit like a Nausicaa of the Valley of the Wind jungle, actually. I tried to read up on lighting in game engines and so far understood there's…
vertex lighting and lightmaps are older, time intensive methods that are falling out of favor to real time, dynamic lighting. It all depends on what engine you are using.
I am using UDK for this. I was thinking vertext lighting isn't a very good choice because the plants are around the size of a person, at most, and that won't be big meshes with enough vertices for this kind of lighting. Am I wrong?